Kubb (Gotland, Sweden; Normandy, France; USA)

Kubb (Gotland, Sweden; Normandy, France; USA)

  • Name of sport (game): Kubb or viking chees
  • Name in native language: Kubb
  • Place of practice (continent, state, nation):

    Sweden, France, USA, Belgium, Swiss

  • History:

    Source of information:

    Kubb is often rumored to have been originated by Vikings during the Middle Ages. Allegedly, when the game was first created, it was played with bones instead of wooden pieces. The kubbs are said to be based off of the skulls of the enemies of the Vikings, and the batons based on the femur leg bone.
    However, this is all a myth and has never been proven. The game’s first documented origins take place early in the 20th century in Scandinavia. It is based off of another lawn game called “Skittles” which is a variation of bowling.
    The game began its modern era in Scandinavia in the early 1980’s when the first commercialized sets were manufactured as the game grew more popular. It is unclear when the game first came to America, but is thought to be sometime in the early to mid 2000’s. The first U.S. National Kubb Championship was held in Eau Claire, Wisconsin in 2007.
    The game has spread through much of Wisconsin and somewhat into Minnesota primarily through traditional word of mouth. Friends and family who play the game and share with their friends and family etc. Small offshoots of the game can be found throughout the United States, but it has had the most success in being popular in the Upper Midwest.

  • Description:

    Source of information:

    Equipment, Preparation and Terminology

    The equipment consists of 10 small skittles (kubbs), one larger skittles (the king) and 6 throwing sticks. Sometimes 4 small corner stakes are also included to mark out the court. The best playing surfaces are grass or gravel.


    To begin, the playing court should be marked out. There is no standard size but here are 3 sizes that are often used:

    • 10 x 8m (33 x 26 feet)
    • 10 x 5 m (33 x 26 feet)
    • 8 x 5 m (26 x 16 feet)

    The most common size and the size used in the Kubb World Championships is 8 x 5m but this may make the game too difficult for beginners and children. Masters Traditional Games recommends using the following size to begin with - if you find it too easy, then increase the size. Younger children should perhaps start at 5 x 2 m.

    6 x 3 m (20 x 10 feet)

    The lines at either end of the court are called the "Baselines". The imaginary line parallel with the baselines through the middle of the court will be referred to as the "Middle Line".

    boisko 1

    Place the king in the centre of the playing field, with 5 kubbs placed at regular intervals along each baseline - one at either end, one in the middle and the remaining two equi-distant between the first three.
    Kubb is played by one team against another. A good number in each team is 1 or 2 players. However, for informal games, it really doesn't matter - up to 6 players can be in a team and it's even OK to have more people in one team than the other!
    Kubbs standing in their starting position on the baseline are called "Baseline Kubbs". As part of the game, Kubbs are thrown into the middle of the playing field and are erected where they end up. These Kubbs are then called "Field Kubbs".

    To Begin
    Sticks must always be thrown vertically and underarm. "Helicopter" throws are not allowed!
    To decide which team starts, one person from each team throws a stick as close to the king as possible, but without hitting it. The team with the stick closest to the king starts.
    For the first turn only, 4 sticks (not 6) are thrown from behind the baseline at the opponent's baseline Kubbs.

    Second and Subsequent Turns
    Each turn (except the first) consists of potentially 4 phases.
    When throwing at Kubbs, sticks must be thrown from behind the "throwing line" which just means from behind the Field Kubb closest to the opponent's side.
    Put more technically, the Throwing Line is a line parallel with the baseline that passes through the nearest Kubb to the Middle Line on the player's side. Obviously, if there are no field Kubbs (because the opponents managed to topple every field Kubb during their turn), then the nearest Kubb to the King is on the baseline and so the throwing line IS the baseline.

    Phase 1 - Throwing the Kubbs
    Players collect any Kubbs that were knocked over during the opponent's turn. These Kubbs are then thrown from the baseline into the opponents half of the court.
    If a Kubb comes to rest outside the opponent's half of the court, players have one more chance to get it right - it must be retrieved and thrown again. If a Kubb fails to land in the required area for a second time, then the opponents can place the miscreant Kubb anywhere they like on their side of the court, although it must be at least one stick length away from the King.
    In doing this, players are usually aiming to make the Kubbs land just beyond the middle line because the nearer the Kubbs are, the easier they are to topple in the next phase of the turn.

    Phase 2 - Field Kubbs
    The next phase is to throw sticks at the opponents field Kubbs - i.e. the Kubbs that are not on the baseline. Players must throw from behind the Throwing Line (see above).
    If a baseline Kubb is toppled before all the field Kubbs have been toppled, then the baseline Kubb is immediately returned to an upright position.
    It is imperative that all Field Kubbs are toppled because otherwise, the opponents will be able to throw from a much closer point (behind the nearest Field Kubb instead of the Baseline) during their next turn. For that reason, a good strategy is to aim at the nearest Kubbs first - so that if any Field Kubbs are not toppled, at least the opponents will be as far away as possible.

    Phase 3 - Baseline Kubbs
    If there are any sticks left over once all the field Kubbs in the opponents half have been toppled, the players then aim at the Kubbs on the baseline. Players must continue to throw from behind the Throwing Line (see above).

    Phase 4 - The King
    If there are any sticks left over once all the Kubbs (field and baseline) on the opponents side have been toppled, then players may aim at the King. When throwing at the King, players must throw from behind the baseline.
    When the team has thrown its 6 sticks, the turn passes back to the first team, and the entire procedure is repeated.

    If the King is knocked over by a thrown Kubb or by a stick before all the Kubbs on the opponent's side have been toppled, then the team that knocked it over loses and their opponents have won.
    Otherwise, the game is won by the team that first topples all the sticks on the opponents half of the court and then topples the King from behind the baseline.
    If the king is knocked over before all the kubbs have been knocked over, the opposing (non-throwing) team wins.

    The following rules are sometimes used but we feel that either they are not true to the spirit of the game, make the game too easy or make it overly complicated so do not recommend using them in general. However, the first two rules may be useful for young children or to reduce the length of games.
    Some rules say that once a Kubb has been knocked over twice, it is removed from the field of play. This will have the effect of shortening the game considerably and so may be appropriate for younger children.
    Another idea sometimes used is the "tower of Kubbs" rule when throwing toppled Kubbs back into the opponents half of the court. After a Kubb has been thrown and returned to the upright position in the opponent's half of the court, any subsequent Kubb thrown into the opponents half of the court that knocks it over is then placed ON TOP of the toppled Kubb. i.e. Both Kubbs are then placed in an upright, position, one on top of the other to form a tower. If a tower of 2 Kubbs is toppled by a third Kubb, then the three Kubbs are then placed in a tower - and so on. This rule also serves to make the game finish more quickly because often less sticks are needed to dispose of all the field Kubbs before moving on to the baseline Kubbs.
    Some rules say that only one attempt at the King is allowed per turn. If any sticks are remaining after that, the turn ends, regardless.

    Another rule sometimes used says that players are only allowed to throw at the King if they have 2 or more sticks remaining. This will makes games take longer.

    sprzt do kubb

  • Contacts:

    European Kubb Association (EKA)
    Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

    EKA logo

    Swiss Kubb Association

    Swiss Kubb Association logo

    Belgian Kubb Association

    Belgian Kubb Association logo

    Deutscher Kubb-Bund e.V.

    DKuubB logo

  • Sources of information :



  • Gallery:

  • Documents: