Name of sport (game)
Name in native language
Place of practice (continent, state, nation)
Started in Japan in 1947, they play in Japan, China, Indonesia, Korea, Thailand, Macau, South-America. Since a few years they started playing first in Australia, afterwards in New-Zealand. The last years it started up in Europe in countries like Belgium, France, Switzerland, Germany. Recently they started in Africa.
Gateball was invented in Japan by Suzuki Kazunobu in 1947.
At the time there was a severe shortage of rubber needed to make the balls used in many sports. Suzuki, then working in the lumber industry on the northern island of Hokkaido, realised there was a ready supply of the wood used to make croquet balls and mallets. He revised the rules of croquet and created gateball as a game for young people.
Gateball first became popular in the late 1950s when a physical education instructor introduced gateball to the women’s societies and senior citizens’ clubs of Kumamoto City. In 1962, the Kumamoto Gateball Association was formed and established a local set of rules. This version of the game became known nationally when it was demonstrated at a national fitness meeting in Kumamoto in 1976. Shortly afterwards the gateball’s popularity exploded as local government officials and representatives of senior citizens’ organisations introduced the sport around the country.
In 1984, the Japanese Gateball Union (JGU) was founded. Under the leadership of its inaugural chairman, Ryoichi Sasakawa, the JGU developed a unified set of rules and organised the first national meeting. The following year, the JGU joined with five countries and regions, China, Korea, Brazil, United States of America and Chinese Taipei, to form the World Gateball Union (WGU). The WGU has since been joined by Bolivia (1987), Paraguay (1987), Peru (1987), Argentina (1989), Canada (1989), Singapore (1994), Hong Kong (1998), Australia (2003) and Macao (2005).
Today more than 10 centenarians play gateball in Japan.
The last years it started up in New-Zealand, in Europe and recently in Africa.
Gateball is based on croquet.
Gateball is a mallet sport derived from aspects of Croquet. The two teams use five balls each, either
red or white depending on the team, and play in an alternating fashion between red and white, from numbers one to ten. Each player wears their number of the playing order, also shown on their own ball (“stroker’s ball”), and plays the same ball throughout the game.
We also can play in doubles or singles. This happen more and more.
OBJECT OF THE GAME
Each team tries to get its own balls to pass through as many gates as possible and hit the goal post (‘Agari’). You win a point by passing a gate in the right sequence, and also have the right to “stroke” again. One point is given for every gate the ball passes in order, and two points for then hitting the goal post, for a total of five points for a finisher. To decide the winning team, each player’s scores are totalled at the end of the game, and the team with the higher score is declared the winner.
HOW DOES A GAME START?
The balls are played from the starting zone in front of hoop 1 (see layout diagram, over). The sides decide by tossing a coin which will start. The first team to play uses red balls, with odd numbers. The other uses white balls, which have even numbers
TOUCH AND SPARK
Once your ball has passed the first gate, if you hit another ball (called a “touch”), you have once more the right to stroke again, provided that both your and the other ball stay inside the boundary line.
Having made a successful touch, you must now “spark”. This means, you pick up the ball touched and bring it back into contact with your own and, placing your foot (your toes, really) on your own ball so that it doesn’t move, stroke again so as to drive the touched ball to the desired position.
The sparked ball must move at least 10 cm, unless it hits the goal post in turn. Following a spark, you stroke again, but cannot “touch” the same ball twice in a turn.
If you touch in the same stroke as successfully passing a gate (a “pass touch”), after sparking you then get 2 more strokes.
GOING OUT OF COURT
An out-ball cannot touch any other ball or pass a gate until the turn after it is stroked back into court. Whenever any ball goes out of court, it is placed at a point off court 10cm from where it crossed the inside line.
WHAT IS THE SEQUENCE OF GATES?
The balls have to pass through the gates in a set sequence and direction (see diagram). To pass the gate successfully (“tsuka”), the ball must pass completely the gate.
To pass gate1, a ball must not touch another ball on the way towards it. A ball that has passed the gate line of gate 1, but not by more than the diameter of one ball, may be temporarily moved if it obstructs the passing of another ball.
Each player has only 10 seconds in which to stroke their ball from when called upon to stroke, or from when the right to keep playing occurs. The referee on-court keeps count of the 10”, and warns the player when 8” is reached.
Players normally wait at the courtside near their own ball, to save time when it is their turn to stroke again. The ball of a player who does not stroke within 10 seconds stays where it was until that player’s next turn to stroke, although such a ball in court can still be touched and sparked by others.
When you spark team mate’s ball, you make positive tactical choices about positioning, bearing in mind the playing order.
For example, the first team to pass a ball through gate 1 successfully (say with ball 1) will often place that ball between gate 2 and the boundary. That way, it is dangerous for the other team to try and touch without a ball going out, whilst if a ball from the other team (say ball 2) takes position to run gate 2 on its next turn, it can be touched by ball 1 and made use of, to benefit the first team.
Instead of positioning in front of gate 2 therefore, ball 2 might go to guard the access to gate 3.
If you spark a ball from the opposing team, you might send it to where your team’s balls can use it, bearing in mind the number sequence of those balls which are due to play before it. Alternatively, you might send it out of court, meaning it then needs to use its next turn just to come back into court, without being able to touch or to pass a gate.
When you see 2 balls of your own team near each other, a player will normally try to take position for a “double touch”. A ball that touches 2 others in the same stroke gains the right to spark twice in succession, which is a very powerful attacking tactic. The other balls touched are temporarily moved until it is their turn to be sparked.
END OF THE GAME
The game ends after 30 minutes. When time is called (“game set”), if the leading team is playing, the next player from the other team has one last turn. If the following team is playing when “game set” is called, the game ends when that stroker’s turn is completed
The referee(s) in charge of the game decides on whether a ball is in or out, whether a gate has been successfully passed, a touch made, a successful spark, a fault committed (such as hitting your own ball twice in a stroke), the goal post hit, and when the 10 seconds has elapsed for each player to stroke.
The arm gestures made by the referees and linesmen, at the same time as they call the decision, indicate to the recorder, players and spectators what is happening:-
“Play ball” (30’ starts) is by the hand outstretched in front at face height, palm down.
A turn is notified by the arm(s) raised, fingers showing the stroker’s number.
“Standby” by bringing one arm up to point, then down to the side when the 10” starts.
“Gate Tsuka” is pointing and looking sideways in the direction of the successful pass.
“Touch” is pointing forwards, at the place where the touch occurred.
“Out” is by raising one arm straight above the head, palm facing forward.
“Safe” (the ball is still in) is by sweeping the forearm outwards across the body
“Time”, when the 30’ clock is stopped temporarily, is by a T-shape with 2 hands.
“Foul” is by bringing a clenched fist to shoulder height.
“Agari” when the goal post is hit, is by raising the arms to a V-shape above the head.
“Game set” at the end is with forearms crossed above the head.
The world championships have been dominated for several years by players from China and Japan. At the 2014 world championships staged in Niigata(Japan), 96 teams took part from Australia, Brazil, China, Taiwan, Hong Kong, India, Japan, Paraguay, the Philippines, South Korea, Russia, Switzerland, Europe and the USA.
Today various international championships and tournaments including the World Championships and Asian Championships are held periodically in countries around the world.
The World Gateball Union, gateball’s global umbrella organization, has member organizations from 16 countries and regions. Gateball is played by more than 10 million people in more than 40 countries.
Gateball League starts in 2016 in Europe.
The concept consists in tournaments of 3 days where beginners are teached on first day.The second and third day, players participate both on single and double tournament.
In singles, players can ask for assistance of a coach. In doubles we assign beginner to more experienced player.
Because people are travelling, we try to have an equal number of games for all participants.
The Gateball League is open for everyone. We had already people coming from Japan, Australia .. participating. We keep a ranking for single players which allow us to build double teams from equal level. People like to have close games
If you enjoyed this game, and would like more information about where and when to play gateball, contact Bernard Thys.
Bernard Thys was captain of a team representing Europe at World Championships Gateball in Japan in September 2014 and he is the creator of the Gateball League in 2016.
Additional contacts for Gateball League:
World Gateball Union/Japan Gateball Union
Toranomon 35 Mori Bldg. 7F, 3-4-10, Toranomon, Minato-ku,Tokyo 105-0001 Japan